Fix the power box first.
Bio hazard stairs to attic.
Ethan needs to fix the power box to operate the stairs to get to the attic.
Look up at the.
The room is on the left of stairs second door.
Use the bolt cutters to cut through the chain and find the fuse inside the cabinet.
Get towards the main entrance now.
There is a fireplace located at the back connected to the lesson space room.
Pick up the hand item from the ground afterwards and head upstairs then hit the button to make the stairs go down allowing you to reach the attic.
Early on in resident evil 7 players will need to fix a fuse box by acquiring the attic fuse in the guest house in order to progress the game s story.
Get to the main hall of the house and then to the kitchen.
Head back to the stairs up in between ethan will be again attacked by mia.
Up in the attic check the first door on the right to find a room with another health.
Find a cabinet which is locked with a chain.
It is a large wooden room with multiple shelves containing books and gadgetry.
Use fire aid and then move towards the attic and lower the.
Resident evil 7 fuse location guide to help you activate the stairs button found in the attic and progress through the game.
Main house 3f attic.
The room to your right contains the much needed m19 handgun handgun ammunition x5 and a first aid med continue through the hall and collect in the next room more handgun.
Once lucas tasks you to find the key cards take the snake key into the kid s room and interact with the lamp to activate the ladder to the attic.
Resident evil biohazard get to the attic.
Resident evil 7 kid s room attic remote control location and judgement shadow puzzle solution a complete walkthrough and guide for each area in capcom s latest survival horror adventure.
In the 2002 remake the attic also features a couple of chairs a small cabin and boxes while the lesson space is removed altogether and replaced with the mural corridor which is located elsewhere in the mansion.
How to activate attic stairs in resident evil 7 biohazard.
A short scene will play in the hall as you move out of the room.